Dungeons.
A minor overgrown boulder in a eerie mountain top marks the entrance to a dungeon. Beyond the overgrown boulder lies a massive, timeworn room. It's covered in cobwebs, cobwebs and rubble.
My torch allows me to see carved out openings filled with pottery, demolished and ravished by time itself.
Further ahead are two paths, but the left is a dead end. Its twisted trail leads passed broken and pillaged tombs and soon you enter a putrid area. Remnants of a makeshift barricade still 'guard' the group of skeletons behind it. What happened in this place? I ask myself.
I continue onwards, deeper into the dungeon's secret passages. I the